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Zelda: Ocarina of Time Remake Gets a Native PC Port Through Static Recompilation - TechPowerUp

Zelda: Ocarina of Time Remake Gets a Native PC Port Through Static Recompilation - TechPowerUp

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A GitHub developer going by tangerineturtle1 has released NX2navi, a native Windows port of the new Zelda: Ocarina of Time remake built through static recompilation. Rather than emulating Switch 2 hardware, it converts the game into x86-64 code before you pla…

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Monday, November 9th 2026 Zelda: Ocarina of Time Remake Gets a Native PC Port Through Static Recompilation by DrUsmanSaleem Yesterday, 09:04 Discuss (26 Comments) A GitHub developer going by tangerineturtle1 has released NX2navi, a native Windows port of the new Zelda: Ocarina of Time remake built through static recompilation. Rather than emulating Switch 2 hardware, it converts the game into x86-64 code before you play, then draws everything through a custom Vulkan renderer. No game files are included, so players need their own dump of version 1.1.1, and the launcher then builds the game locally, which takes 10 to 25 minutes the first time. RTX owners get DLSS, while FSR 3.1 and its frame generation work on any GPU, and HDR is supported too. Resolution goes beyond 1440p to 5K, frame rate can be uncapped or set as high as 240 FPS (60 FPS is the default), and 21:9 or 32:9 ultrawide screens are supported with the HUD kept at 16:9.

The remake only launched last week, and it was already running through an emulator on launch day, albeit poorly. NX2navi is much further along, but it is still labeled early development. Visual bugs, the occasional crash and brief stutters when entering new areas are listed as known issues. It also needs 16 GB of RAM, about 30 GB of storage and a GPU with Vulkan 1.3 and mesh shader support. An earlier showcase on an RTX 5090 reportedly used 18.6 GB of VRAM, though a newer showcase claims memory use is way down. Fan-made PC ports aren't new, as RecompLauncher alone lists nearly 200 of them. Zelda 64: Recompiled brought Majora's Mask to PC in 2024, and Unleashed Recompiled did the same for the Xbox 360 version of Sonic Unleashed last year. An emulator mimics the console and translates the game's instructions on the fly, which costs performance. Static recompilation does that translation once, ahead of time, so the result runs as a regular PC program that's easier to optimize, though it takes more work per game. However, those projects revived games well over a decade old, while this is a full-price release that's barely a week old, and Nintendo has a long history of going after this sort of thing.

Yuzu's developers agreed to pay $2.4 million and shut down in 2024, Ryujinx went offline months later after Nintendo contacted its lead developer, and a court recently ordered a Reddit moderator to pay $4.5 million over Switch piracy. Dumping the game generally means jailbreaking a Switch 2, and nothing stops people from using copies they never bought. For a lot of players, this probably ends up being plain piracy. Even the project's own README tells users not to share their builds, which says a lot about the legal risk involved. Sources: NX2navi (GitHub), chasm on X, via Notebookcheck

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26 Comments on Zelda: Ocarina of Time Remake Gets a Native PC Port Through Static Recompilation

#1 Whatever makes the Nintendo cult angry, bring it on, peace and love. #2 Nintendo is gonna sue this guy for 200 million dollars. It's what they usually do when they see fan ports/remakes/anything using their IP that could be fun. #3
ymdhisNintendo is gonna sue this guy for 200 million dollars. It's what they usually do when they see fan ports/remakes/anything using their IP that could be fun.
This guy is not publishing or selling the pirated copy of the game, he's just showing a way to run it on a PC. #4
enb141This guy is not publishing or selling the pirated copy of the game, he's just showing a way to run it on a PC.
Since when has that stopped Nintendo? Most lawfare trigger-happy company ever. #5 I'd buy so many Nintendo games if they put them on PC... alas

Yo, Ho haul together, hoist the colours high.... #6 Someone wake me up when theres a linux version available. #7 This is great news, just starred his github page. I'll wait a bit for a bit more polish from the devs and play it at 1440p 240Hz with my Steam Controller. Nintendo can get effed. #8 The setup exe file is detected as a trojan by Windows Defender #9
N3utroThe setup exe file is detected as a trojan by Windows Defender
A family member wanted me to play Fortnite with them and Windows Defender flagged EGS as a Trojan. Official download.

Take from my example, what you will, but a Detection /= Treat

#10 This Navi Recomp has issues with lighting when you pan the cameras for now emulators are still better. When I ran it 24GB of vram was used and about 32GB of ram.

But in time this should be better in the long run.
Kinsa83Someone wake me up when theres a linux version available.
Use one of the emulators they have linux builds.

I'm using an AMD specific emulator right now that has optimization for AMD hardware and FSR4 added. #11 Works pretty good if stay at 1080p. 4K drops to 33fps.
vbq7qK68eyYAH4iRA family member wanted me to play Fortnite with them and Windows Defender flagged EGS as a Trojan. Official download.

Take from my example, what you will, but a Detection /= Treat
No Trojan in the setup exe

www.virustotal.com/gui/file/aad1d8e1dfe6b7de7be9ac679d0a838b0fffad089038ba8ba2929e6c20317576 #12
ir_cowNo Trojan in the setup exe
Yes. I had a look around, saw that it has been an issue with the Epic installer for some time. Risked it for the biscuit. #13 Always heard about the game, but no PC port = no buy. #14
Legacy-ZAAlways heard about the game, but no PC port = no buy.
There is a PC Port of the original game if you want to try that.

www.shipofharkinian.com/

And a HD texture pack for it aswell.

evilgames.eu/texture-packs/oot-reloaded.htm #15 I wonder what Nintendo lawyers think about this. #16 Not to derail this Convo, but could AI assisted static recompilation also be done for like Android os or IOS as a way to install later os's in no longer supported hardware? #17 tried it, can't get it to finish the compile.
Got it to work using another emu, looks amazing props to Nintendo, but does run a little laggy, though maybe better with a better video card. I won't post a screenie though. #18 You guys think this game could work on a rtx 3050 and with 16gb of RAM? Seeing a 5070 there got me scared for a sec, but maybe it would be playable in 30fps? #19
Kinsa83Someone wake me up when theres a linux version available.
Pretty sure Hookshot has a Linux version.

Give the recomps a few days or a week to get better. I got Hookshot running and you can tell right away it runs a lot better than the emulators but still has its fair share of problems. They'll be easier to squash though. #20 I emulate a lot, usually when access to a game is a challenge. In the case of Ocarina Remake, readily available, I find it easier to just play the Switch 2 version. Looks amazing and holds 60 fps. I am at the water temple. Should be able to finish it next week. Worth the money. #21
BigMack70I'd buy so many Nintendo games if they put them on PC... alas

Yo, Ho haul together, hoist the colours high....
There is nothing stopping you from buying the physical edition, buying a card reader and then using that to dump the rom to the pc and then using this program to run it on your pc. #22
WJSSince when has that stopped Nintendo? Most lawfare trigger-happy company ever.
I never said that Nintendo will try to stop them, but this time is going to be hard for Nintendo to sue this guy. #23 Game is running very smooth on my PC with 60 FPS mode. I "tested" it for at least 2 hours, cleared the first Dungeon, and the fans of my GPU where not even on!
So this should run fine on older PCs as well!
Seems btw the Switch 2 can only deliver 30 fps, but i am not sure. #24
GrimlingGame is running very smooth on my PC with 60 FPS mode. I "tested" it for at least 2 hours, cleared the first Dungeon, and the fans of my GPU where not even on!
So this should run fine on older PCs as well!
Seems btw the Switch 2 can only deliver 30 fps, but i am not sure.
Huh? Switch 2 is 60 fps. #25
chrkellerHuh? Switch 2 is 60 fps.
I do not have a Switch 2, but it seems to use AMD’s FidelityFX Super Resolution 1.0 for upscaling and SMAA for anti-aliasing, with a 60 fps target in this game. I only wonder why it is not using DLSS, since it has an Nvidia Chip, but only a totally outdated AMD solution? Add your own comment
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