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Former Take-Two AI Chief Warns AI Game Cloning Could Lead to More Invasive DRM

Former Take-Two AI Chief Warns AI Game Cloning Could Lead to More Invasive DRM

요약

The rapid rise of AI-assisted game cloning could force publishers to introduce more restrictive digital rights management (DRM) and increasingly rely on cloud gaming, according to Take-Two Interactive’s former head of artificial intelligence. In an interview …

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The rapid rise of AI-assisted game cloning could force publishers to introduce more restrictive digital rights management (DRM) and increasingly rely on cloud gaming, according to Take-Two Interactive’s former head of artificial intelligence.

In an interview with Kotaku, Luke Dicken warned that recent advances in AI coding tools, particularly Anthropic’s Claude Opus 5.5, have made it easier to decompile existing video games, produce unofficial ports, and replicate gameplay:

“This new wave of decompile-and-port is definitely something that developers and publishers need to take seriously,” Dicken said.

“More invasive DRM, platform-level solutions, and probably more of a push towards streaming solutions since nobody can decompile what they can’t get their hands on.”

Godot Engine executive director Emilio Coppola expressed similar concerns, particularly regarding AI-generated copies of independent games being sold on platforms such as Steam.

Coppola argued that developers have few effective ways to prevent others from copying their work and that storefront operators should take greater responsibility: “The burden should fall onto the platforms who are enabling this sort of behavior.”

He also revealed that some independent developers have become reluctant to publicly share unfinished projects, fearing that AI-assisted competitors could release imitations before the original games are completed.

The concerns come amid a surge of AI-assisted browser ports and game modifications, with publishers already issuing copyright takedown requests.

One example cited by Kotaku involved Slay the Spire 2 developer Mega Crit, which submitted a DMCA complaint over the unauthorized publication of proprietary source code on GitHub.

Despite these concerns, both executives maintained that AI cannot replace the creativity required to develop successful games.

Dicken argued that while AI can reproduce existing games, discovering compelling new gameplay remains a distinctly human challenge. Coppola similarly emphasized that writing code is rarely the greatest obstacle in game development; creating something genuinely enjoyable is.

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