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Silent Hill: Townfall compared on RTX 5080 and PS5 Pro with DLSS 4.5 and PSSR 2 in 4K - GameGPU

Silent Hill: Townfall compared on RTX 5080 and PS5 Pro with DLSS 4.5 and PSSR 2 in 4K - GameGPU

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An extended comparative benchmarking of psychological horror films has been published online. Silent Hill: Townfall, in which the quality of graphics and level...

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Silent Hill: Townfall compared on RTX 5080 and PS5 Pro with DLSS 4.5 and PSSR 2 in 4K
Silent Hill: Townfall compared on RTX 5080 and PS5 Pro with DLSS 4.5 and PSSR 2 in 4K GAMES 27 September 2026 Views: 9033

An extended comparative benchmarking of psychological horror films has been published online. Silent Hill: Townfall, in which graphics quality and performance were compared on a PlayStation 5 Pro console and a personal computer with a discrete NVIDIA GeForce RTX 5080 graphics card. Both versions were run and recorded in native 4K UHD resolution on the corresponding monitor. The PC version was powered by an eight-core processor. AMD Ryzen 7 9800X3D, an ASUS TUF GAMING B650-E WIFI motherboard, 32GB of GoodRam DDR5-6000 RAM with CL30 timings, a fast 2TB Lexar SSD, and an 850W MSI MPG A850G PCIe 5.0 power supply.

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On a personal computer, the game was benchmarked at maximum graphic quality presets with NVIDIA DLSS 4.5 scaling technology enabled in the Quality, while the PlayStation 5 Pro console was running in Performance mode using the proprietary PSSR 2 neural network upscaler. In close-up scenes of the character's face, the combination of the GeForce RTX 5080 and Ryzen 7 9800X3D provided a frame rate of 91 FPS, while the Sony console maintained a rate of around 60 FPSIn demanding scenes with detailed asphalt and physically accurate reflections in puddles, the graphics card's performance was 72 FPS, compared to approximately 60 FPS on the console..

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A comparative visual analysis revealed a significant advantage for the PC version in handling fine geometric elements, hair, folds in clothing, and reflections on wet surfaces, thanks to the superiority of DLSS 4.5 algorithms over the initial integration of the PSSR 2 upscaler . NVIDIA's algorithm demonstrates less noise and the absence of subpixel flickering in distant scenes, while the PlayStation 5 Pro version offers decent frame rate stability at the cost of a slight reduction in microtexture clarity . The measurements confirm the project's high technological standards on both platforms, with the flagship desktop system clearly outperforming it.

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